Wednesday, January 24, 2007

Early terrain engine

We have been working hard on getting a basic terrain engine working in XNA. We found most of the code we needed in the Reimers tutorial and the QuadTree component found here. Thanks to these resources we have been able to successfully render terrain loaded from a file.

Heres proof!


Nice huh? This is a huge step in the right direction! Now we just need to be able to modify the terrain at any point we want. This shouldn't be too hard.

-Priyesh

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