Amanda (wulfkub): Producer
Priyesh (madgamer): Lead Developer (thats me!)
Subhir (subhir): Lead QA
Jason (jason.s.hardman): Creative Lead
Hunter Hale (hunterhale2001): Content Lead
Of course, most people have multiple roles that they fill. Also it would be nice if they would post and tell a bit more about themselves and what they are good at. Since I started this blog I will start first:
My name is Priyesh Dixit. I'm a Masters student at UNCC and I hope to graduate this December with an M.S. in Computer Science and a GameDev certificate (if I survive!). My main strength is mostly with coding and implementation. I can draw but its not very pretty and I mostly draw while looking at a picture, so I'm no artist. I do have minimal experience with 3D modeling but its VERY minimal and mostly with AC3D and Milkshape. What I hope to contribute to our game is by making the implementation phase as smooth as possible and planning ahead for what needs to be coded and how. Of course, life (and a certain professor) loves to throw curveballs at us so we can't solve every problem ahead of time. But at least we can try to be prepared for most of them.
While I'm at it I will give an update to what I've been doing. I started working on the UML diagram of what our class structure might look like. Its not finished yet but I wanted to show the general layout I have so far:
Neat huh? I used a program called OmniGraffle for the Mac (which was actually preloaded on my Powerbook!). Theres lots of unfinished pieces and I still haven't added some things like Physics but it gives a rough estimate.We are going to redo our game pitch on Tuesday since we didn't convey our idea quite right today. But I think its clear to me now how it would be implemented and I know we can do it!
-Priyesh
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