Saturday, January 20, 2007

Elemental Game Engine

We've been working non-stop on the Oversoul concept for a couple weeks now and, though it's a great concept, we're stuck with the reality that we only have two months to develope it.

Alas, we have decided to regroup and focus on the base elements (pun intended) of our design. This frees us from the rigourous artwork, modelling, cutscenes, and plot development aspects of the game, and gives us time to work on what is already a daunting list of challenges.

Enough with the prolog, here's the idea.

Make the world you're own.

Elemental gives you the ability to modify terrains, travel underground, create and reroute rivers, melt snow and create ice. Use the wind to fly or to blow your opponents away, or satisfy the pyromaniac deep inside and burn anything on the board. Become any of the the four elements and harness their abilities to outplay your opponents and be the last man standing.

Basically we are creating a real world editor and putting the world at the user's fingertips. We're looking to avoid smoke and mirrors as much as possible and set the user up to discover emergent behaviors as they combine or sequence different abilities.

Our goal is to create a 2-4 person version of this world along with several training levels to help get the user started. Upon completiong of the course we intend to enter the XNA Game competition and will likely reintroduce the Oversoul story/philosophy back into a single player version of the game for completness....

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